Tuesday, April 24, 2012

Crysis 3 Official Gameplay Trailer, Released

It's been about one year since the last Crysis game, Crysis 2. CryTek seems to have taken an approad similar to Activision, as the four-year gap between the other Crysis games is absent here. This presents a few worries to me, personally. From the gameplay trailer, it can be observed that the HUD looks exactly the same as the previous game; while this can be explained by the lack of different suits (i.e., Nanosuit 1.0 vs the 2.0 in Crysis 2), it still is somewhat troubling. HUDs between games generally change as a sign of progress, such as between Halo 2 and 3, even though the spartans of both games were wearing the exact same suits.



As Crysis is already at the pinnacle of graphic technology, there really isn't much room for improvement there. The game basically looks the same, although not in the same way that MW3 looks almost exactly the same as MW2. Hopefully the CryEngine has been improved to perform better on consoles, but I won't complain if there isn't much of a difference here.

The main "differing point" between Crysis 2 and 3 is the new bow; there hasn't been a lot of information given on the bow, like why it's even in the game in the first place (we've had guns for quite some time now...). The main function of the bow will probably be similar to any other stealth weapon, and probably won't put as large of a drain on the cloaking of the suit.

CryTek has hopefully put somewhat of a larger effort on creating the sandbox-feel of the first game; the environment is a mix of the first two games, literally being urban jungle. The third game will also hopefully fill in a few of the gap that left me confused at the end of the second game, even though Crysis 3 takes place a few years after the first two.

No comments:

Post a Comment