Thursday, December 1, 2011

Battlefield 3 Review Part 2: Co-op

Co-op is a feature becoming more prevalent in First-person shooters nowadays, however, co-op campaigns usually have problems with lasting value, and overall enjoyment; for example, Modern Warfare 2's co-op was somewhat enjoyable during the first few playthroughs, but the short, repetitive objectives of each mission led to another game in my dust-heaped cabinet. Co-op generally works the best in free-roam games such as Grand Theft Auto and Mercenaries 2; the unpredictability of free-roam, together with the uncontrolled chaos presents a new experience every time.

The co-op of BF3 follows a separate story from the campaign, but like the campaign, doesn't efficiently establish proper characters; I still don't know either character's names, or even WHY the things in the co-op were happening. From what I could tell, there was a large boom-boom in the subway and people were freaking out...a fairly generic, overused plot.

Battlefield 3's co-op possesses the same issues as every co-op; repetitive kill-anything-and-everything-you-see tactics lead to fast boredom. The incentive of BF3's coop is unlocking new weapons in multiplayer, supporting the idea that the true point in first-person shooters is the multiplayer; developers may as well completely avoid wasting resources on developing anything BUT the multiplayer.

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