The co-op of BF3 follows a separate story from the campaign, but like the campaign, doesn't efficiently establish proper characters; I still don't know either character's names, or even WHY the things in the co-op were happening. From what I could tell, there was a large boom-boom in the subway and people were freaking out...a fairly generic, overused plot.
Battlefield 3's co-op possesses the same issues as every co-op; repetitive kill-anything-and-everything-you-see tactics lead to fast boredom. The incentive of BF3's coop is unlocking new weapons in multiplayer, supporting the idea that the true point in first-person shooters is the multiplayer; developers may as well completely avoid wasting resources on developing anything BUT the multiplayer.
No comments:
Post a Comment