Apparently, the NPD Group thought it would be a great idea to research the age groups associated with playing video games...the results are as follows:
"Today, 91 percent of kids (approximately 64 million) ages 2-17 are gaming in the U.S., an increase of 9 points when compared to 2009. While the percentage of kids gaming has grown significantly across all age groups, the fastest growth has been among kids ages 2-5, with an increase of 17 points in gaming incidence when compared to 2009. The other segments driving this growth are females and teens ages 15-17."
(http://www.npdgroup.com/wps/portal/npd/us/news/pressreleases/pr_111011)
Now, what might qualify as "gaming" is a very broad category, something not defined within the article. Later in the post the author states:
" In order to qualify as a gamer, respondents had to report that they currently, personally play video games. "
Again, this is a very broad, undefined categorization, and as such, renders the data of less value. Should the general population be more worried with 91 percent of kids playing video games? If playing video games refers to poking a button on a gaming device that happens to be turned on, more than likely it's just the media over-exaggerating. Again.
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